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  • 3D Modeling Portfolio
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Forouzan Farzinnejad

Unity & XR Developer | C# Programmer | Creating Immersive AR/VR/MR Experiences and Games | UI/UX Designer (XR)

About Me

Master of Science (2019-2021)
Sharif University of Technology, Tehran, Iran
M.S. of Computer Engineering
GPA= 19.38/20 (4/4 in WES format)

Bachelor of Science (2014-2018)
University of Isfahan, Isfahan, Iran
B.Sc. of Information Technology Engineering
GPA= 18.67/20 (3.92/4 in WES format)

My Research Interest:

  • • Virtual Reality
  • • Augmented Reality
  • • Serious Game
  • • Human-Computer Intraction
  • • UI/UX Design

My Google Scholar

Experiences

AR/VR Developer and UI/UX Designer (XR)

– Creating user-centered design solutions, including user journeys, workflows, wireframes, and detailed
interaction specifications.
– Designing and developing core systems, gameplay, and UI for AR/VR projects.
– Supervising programmers, managing work planning, and providing technical support.
– Leading client meetings to ensure alignment on project goals.
– Creating technical documentation and establishing code architecture guidelines.
– Conducting user interviews and usability testing in immersive settings, designing 3D interactions for VR/AR environments and iterating designs based on feedback.

Technology Transfer Center Upper Franconia, GermanyDec. 2023 – Mar. 2025

VR Developer, UI/UX Designer (XR) and Researcher

– Sketched and iterated designs using traditional tools, including pencil and paper.
– Designed and implemented an immersive VR educational application to simplify and visualize foundational machine-learning concepts for learners.
– Collaborated on developing a Generative AI-powered system for speech-to-3D model generation within a VR environment.
– Created detailed technical documentation and established clear guidelines for code architecture.
– Conducted user interviews and usability testing in immersive settings, designing 3D interactions for VR/AR environments and iterating designs based on feedback.
– Conducted research on Metaverse technologies, exploring innovative applications of immersive VR/AR in industrial and educational contexts.

Coburg University of Applied Sciences, GermanyJun. 2022 – Dec. 2023

Unity Developer

– Developed AR and web-based projects aimed at enhancing the visibility of women in STEM professions and promoting gender equality.

CYENS Centre of Excellence, CyprusJuly 2020 – Dec. 2020

Unity Developer Intern

– Developed and implemented accessible real-time animation features in the Game Creator application.

ETH Game Technology Center, SwitzerlandJuly 2019 – Aug. 2019

Unity Developer

– Developed interactive advertising for BOKS Company using Kinect technology, including campaigns for the Kit Kat chocolate brand and the Tap30 passenger app.

Boks Company, Axell Accelerator, IranNov. 2017 – Feb. 2018

Unity Developer

– Developed rehabilitation and educational games, including Physio Basket, a game designed to aid in hand rehabilitation using Arduino and gyroscope sensors, an exergame for Table Tennis using Intel Realsense and Kinect technology, and a game aimed at promoting lifestyle changes in obese children.
– Worked as a character modeler, creating 3D assets like characters and environmental objects.

Center of Entertainment Industry, IranSept. 2017 – Sept. 2018

Unity Developer

– Designed and developed Augmented Reality (AR) applications, including an AR Xylophone and an AR Dessert Menu.

Freelance03/2019 – 05/2019

Web Developer

– Developed a personal website for Assistant Professor Prof. Nasiri Mofakham.
– Designed and developed a website for the IoT Lab.

University of Isfahan, IranApr. 2014, May. 2018

Portfolio

Preview Custom Wrought Iron Designs in AR

11 May, 2025

Animal AR Filter

11 May, 2025

Glasses AR Filter

11 May, 2025
GenDeck

Speech-to-3D Model Generation Within The VR Environment

24 March, 2024

Virtual Reality Application for Training Bakery Salespeople

24 March, 2024
VR Room

Interactive Virtual Reality Room

16 September, 2023

Playbook: An Animation-Based Game for Improving Children’s Creativity and Problem Solving Skills

10 April, 2021

Web-based Stories About Women’s Workplace Challenges

7 October, 2020

AR Exhibition – AR for Maryam Mirzakhani

7 October, 2020

AR Exhibition – AR for Grace Murray Hopper

7 October, 2020

A Video Game for Improving Self-Efficacy and Changing Life-Style of Obese Child

7 October, 2020

Interactive Advertising for Kit Kat Chocolate Using Xbox Kinect Technology

7 October, 2020

Interactive Advertising for Tap30 (a Passenger App) Using Xbox Kinect Technology

7 October, 2020

Augmented Reality Dessert Menu

7 October, 2020

Augmented Reality Xylophone

7 October, 2020

PhysioBasket: A Hand Rehabilitation Game Using Wearable Technology

7 October, 2020

3D Modeling Portfolio

Desk Lamp

Desk Lamp

Column

Column

Worm Character

Worm Character

Gun1

Gun1

Gun2

Gun2

Home

Home

Home2

Home2

Jug

Jug

Beach Chair

Beach Chair

Table and chairs

Table and chairs

Basketball Court

Basketball Court

Basketball Ball

Basketball Ball

My Papers

Published in the IEEE Conference on Virtual Reality and 3D User Interfaces, 2024.

Interactive Storytelling Experience for Sensitizing on Gender Equality: An Exploratory StudyPublished in the Workshop on Digital Transformation in Higher Education (pp. 40–48), Cham: Springer Nature Switzerland, 2024.

GenDeck

GenDeck: Towards a HoloDeck with Text-to-3D Model GenerationPublished in the IEEE Conference on Virtual Reality and 3D User Interfaces, 2024.

Categories of actions observed in the video-analysis

Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR through Video AnalysisPublished in the IEEE Transactions on Visualization and Computer Graphics, 2024.

The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table TennisPublished in the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023

Actions that were observed during the video annotation process

Video Analysis of Behavioral Patterns During Prolonged Work in VRPublished in the 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023.

A New Vision-Based Method in Measuring the Object Real SizePublished in the International Conference on Artificial Intelligence and Applications (ICAIA), 2023

Tools for Animation and Shape Manipulation: A Scoping ReviewPublished in the IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), 2022

Enhancing Customer Experience, and Brand Awareness through Familiar Gameplay in AdvergamesPublished in the IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), 2022

Immersive Analytics

Improving Understanding of Biocide Availability in Facades through Immersive AnalyticsPublished in the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2022

Playbook: An Animation-Based Game for Improving Children’s Creativity and Problem Solving SkillsPublished in the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS), 2021

Enhancing Consumer User Experience, Education and Brand Awareness through Musical AdvergamesPublished in the International Conference on Computers in Education (ICCE), 2020

A Video Game for Improving Self-Efficacy and Changing the Lifestyle of an Obese ChildPublished in the international conference on Computer Games; Opportunities and Challenges (CGCO), 2018

Other Skills and Activities

Professional Table Tennis Player

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Teaching Assistance


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My Skills


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Honors & Awards


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SOCIAL MEDIA

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  • EMAIL ADDRESS
    forouzan.farzinnejad@gmail.com

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